Monday, 28 March 2011

Of The C'Tan and the Ancient Enemy and the Mon-Keigh

Well. I promised when I finished another Soulstorm campaign, I'd give you a description. This feat has now been accomplished. The Eldar have now claimed victory in the Kaurava conflict, and it wasn't as difficult as I'd reckoned it would be.

The end video for the campaign was also rather good, as I hadn't been certain how they would tie it up.

Anyway, tactical details. The Eldar units tend to be a shade on the weaker side than most. Their greatest advantage is in mobility. Especially seeing as no unit is good at more than one thing. And for the standard infantry, Guardian squads, that one thing is falling over. Anyway. Back to the point. All the Eldar vehicles bar two are capable of jumping over obstacles. And one of the others is an Aircraft. A rather useless (in my opinion) aircraft, but then again, the only Soulstorm aircraft I have time for is the Tau Barracuda. And possibly the Ork Fighta-Bomba, but that remains to be seen. Anyway. The other major advantage the Eldar have is the ability to build Webway gates. This leaves them independent of Strategic points and HQ for siting buildings, as the Gates can go anywhere, and project a control area around them permitting building in the area. Oh. And they can be upgraded to cloak all buildings in that area. And they can be upgraded to heal nearby infantry. And to move buildings around. And they can be garrisonned with infantry with the end result being those infantry being capable of being instantly transported to any other Webway gate on the map. There were at least three HQ's which went down by having 4 Bonesingers (construction units) teleport (oh yeah, Eldar constructors can teleport) into the enemy base, put up a Webway gate, cloak it, and then teleport half a dozen plus anti-vehicle/building turrets while the gate disgorged anti-building fire dragon squads.

When I began to go up against the races that are very good at picking out invisible things, I changed tactics. I would build a pair of Fire Prisms. And pair them up with three Falcon transports loaded with Fire Dragons. They would bull their way in, disgorge their loads, and cry havoc. Alternately, six Wraithlords with brightlances make a rather effective assault force, tearing their way through an entire chaos base, defended by multiple defilers, horrors, and obliterators. And then, I got hold of Relics. Cue the arrival of Khaela Mensha Khaine. Oh, yes, the Eldar are one of the two races that can summon a deity to the field. And not a minor one. No Khaine, the Bloody-Handed God of Death is one of the major Eldar gods. And they can summon him. Or at least an Avatar of him. Who immediately boosts squad and vehicle cap. (Cue a squad of Howling Banshees, Melee troops extraordinaire, normally two of them, and a harlequin. And also a trio of Wraithlords and a Vyper jetbike.) About the time he shows up, my three squads of Fire Dragons pair up with my Farseer, however many melee troops I've rallied, and a seer council. Oh. and more tanks than it be wise to shake a stick at. Cue a berserk rush that felled the forces of Chaos. and the Sister's of Battle (Seeing an Avatar of Khaine dueling a Living Saint was amusing.) And the Imperial Guard.

Oh. And I was far more mobile than I normally am. Normally I tend to fort up, hold where I started and slam out surgical strikes repeatedly until I claim victory. With the Eldar it was rare for me to have less than three complete bases. All of them cloaked. And I tended to hold every strategic point, with cloaked listening posts on most of them, by the end of the majority of maps. All told, it was rather fun. Going to play their... less friendly brethren next. The first few Dark Eldar missions have been buggers. Especially the Guard HQ. But more on that later...

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