Saturday, 29 January 2011

Another Day, Another Hideously Costly Battle

Well, It turns out that the local Rogue Trader's (Thats a none GW store what stocks GW products to anyone who doesn't know what a Rogue Trader is (And to anyone who doesn't in turn recognize it, GW stands for Games Workshop (Which for the most depraved (or is it Deprived, can never keep those two straight) of you, is a company that markets three seperate table-top wargames. Warhammer Fantasy, Warhammer 40,000, affectionately known as 40K, and Lord Of The Rings))) runs regular gaming sessions, every Friday and Saturday. Admittedly, so far I have made two of them and been the only one there bar the chappy who runs the joint, but meh.

So, yesterday, I went along for the purpose of a rematch. His own personal Dark Angels army, against my Space Wolves. We were to sieze ground, the objectives being a set of Runic Markers emplaced by the Space Wolves. Now, only certain units can sieze such points. I had two such units, both of which I expected to die rather quickly. He had three. So like the vicious and barbaric Space-Going Viking my army is theoretically led by, I decided that if I had no chance of completing my objectives, then I'd make sure neither did he...

Cue slaughter. Although the point when a Dark Angel decided to use a Plasma Cannon for close in defensive work, completely missed the enemy, and blew away his own sergeant was decidedly amusing. As was the point where three Grey Hunters held off ten Dark Angels tactical marines for three rounds of combat before the last of them fell. The Deathwing Terminator ripped apart by a power-armoured werewolf also made me happy. Making me marginally less happy, the Land Speeder Tornado that blew away my Redeemer before being felled by a Wolf Guard carried Assault Cannon... Who'da thunk that one of the more effective guns against Land Raiders being Assault Cannons. But you see it's like this. They get 4 shots. At space marine ballistic skill you need a 3 or better to hit, and if its mounted on oh, say a land raider or a razorback it's twin-linked and thus you re-roll the misses. So really, you should be hitting AT LEAST 3/4 of the time. with the twin linked ones, you shouldn't miss more than once every other turn... Then you need to roll a 6. on the other hand, on 4 dice, that shouldn't be a problem... and then taking that 6 you need a 3 or better to glance, 5 or better to penetrate. Tis not quite as good as Lascannons where you need a 3 or better to hit, a 5 to glance and a 6 to penetrate, but then again, you only get a single shot with a lascannon. Tis not as good as Melta's where you need to get a 3 to hit, and a 6 to glance, where if you be at half range you get two dice to reach that 6, but again, Meltas are single shot. Ideally, against Land Raiders, and possibly Monoliths, and other Epic tanks of massive armour, give me a twin-linked assault cannon, or Thunderwolf Cavalry with Thunder Hammers.

However enough of quibbly rules thingies...
I could sit here all day debating the effectiveness of Space Marine weaponry, Although in several cases such discussions would be entirely theoretical, as I've never fielded Skyclaws (Assault Marines), or Swiftclaws (Biker Squads), or most of the tanks beyond Land Raiders. But I'm not going to. (At least not unless someone asks me to)

I'm not even going to mention my other 40K army, the Tyranids, partly because my 'Nids are stuck in Scotland, and thus the chances of me playing them any time soon are slim.

But no, we were fighting a six turn game, which we called on turn 4 when neither of us could actually complete the mission. And then we went and watched a film called the Girl Who Kicked The Hornets Nest. I was informed that it was likely to contain copious quantities of Sex and Violence. Always fun. It turned out to be far more intellectual. And indeed, very enjoyable. I would heartily advocate watching it, if you be fond of conspiracies and the like (Believable conspiracies for preference.) Although apparently watching The Girl With The Dragon Tattoo and The Girl Who Played With Fire first is marginally useful. And on that note, SKAAL, and Luck In Battle.

No comments:

Post a Comment